All Ball Carrier Moves in College Football 26
Description
Once the ball has been passed to a receiver or handed off to a running back, the job has only just begun in College Football 26. There’s some serious yardage to be gained by running the ball on the ground, but to leave the defense in the dust, you’ll want to make use of the various ball carrier moves at your disposal. From jukes to spins, stiff arms to trucking, there are a ton of different options you have to help eek out that extra yard or two to get you to first down or into the paint.
In this guide, I’ll run you through all ball carrier moves in College Football 26, so you know how they work and when it’s best to execute them.

Related
How to Pump Fake in College Football 26
Want to throw off the opposition defense and free up another receiver on the other side of the field? Here’s how to pump fake in College Football 26.
There are a number of different moves and skills available to a ball carrier that can help them avoid being tackled by the defense, or to just power through them. Depending on your player’s stats in College Football 26 and your desired playstyle, you might find that some moves are more effective for you than others. However, it’s also important to keep the play in-mind when figuring out what to do. Are you more likely to gain some extra yards by trying to trick a defender, or by using your brute strength to run through them.
The spin can be pulled off by pressing B on Xbox/ Circle on PlayStation and moving the left stick in the direction you want your player to go. You can also use the right analog stick by moving it from the bottom clockwise or counterclockwise to spin in that direction.
Spinning is particularly effective when you’ve got defenders coming at you, but there’s a gap you can exploit either side. It allows you to avoid a tackle and maintain your momentum.
How to Truck in CFB 26
Trucking can be done by flicking the right analog stick forward as a defender is towards you head on. If your ball carrier has a high trucking stat, they can hopefully charge their way through an incoming tackle, flattening the defender in the process and allowing you to carry on your run. It’s worth noting that this isn’t always going to work, as it depends on the stats of the defender, too. It works best when you’re sprinting at high speed, as you’ll have your momentum behind you.
Trucking is really effective for charging through a defender, but it will slow your ball carrier down, and they’ll have to pick up speed again. This speed reduction can make it easier for other defensive players to close in and make tackles.
You can stiff arm an opponent by pressing and holding the A/X button as a defender comes in for a tackle. The stiff arm is similar to trucking in that it’s more of a power move than an agility-based one, but it minimizes contact with the defender and allows your ball carrier to continue sprinting without losing too much momentum.
Juking is done by moving the right analog stick either to the left or right, depending on the direction you want your player to move in. This can be used to fool incoming defenders and send them the wrong direction, allowing your ball carrier to avoid the tackle and carry on charging down the field.
How to Stop and Go (Hesi Juke) in CFB 26
The Hesi Juke, referred to as ‘Stop and Go’ in College Football 26 is done by moving the right analog stick down while you’re running with the ball. This allows your ball carrier to juke backwards by making a fake step forward before stopping. This can be great when defenders are coming in from the side of your ball carrier, as you can use the Stop and Go to have avoid the incoming tackle, change direction, and continue rushing for more yardage.
You can hurdle an incoming defender by pressing Y/ Triangle as you’re running towards them. This will see your ball carrier jump over the defender so they can carry on their run. It’s worth noting that if a defender is immediately behind the player your ball carrier is hurdling over, this isn’t going to be all that effective, as they’ll just immediately be tackled.
How effective your hurdle is will also be dependent on your ball carrier’s jumping stat, as this determines how high they can jump. As such, it’s best to make sure that you’re using the right player to pull off this more athletic move if you want to make sure it has the desired effect.
How to Give Up/ Slide in CFB 26
If you’re not running with your QB, you can tap X/Square to ‘give up’ on a play and slide to the ground. This protects your player from getting injured if you’re confident you’re not going to avoid a tackle. This is the same button input for the QB slide if you’re rushing with your quarterback.
If you’re desperate to get a final few yards out of a rush, you can press and hold X/Square to perform a dive. This will cause your ball carrier to jump forward through the air, allowing you to gain an extra few yards. Keep in mind that if you do this with a defender directly in front of your ball carrier, they’ll just get tackled to the ground.
How to ‘Reach for It’ in CFB 26
When your player has been tackled or is beginning to fall to the ground, you can use ‘reach for it’ by pressing and holding up on the right analog stick to have them reach their ball-holding arm in front of them to get an extra yard or two on the play. This needs to be done during the tackle/ fall animation, so you need to be quick, but it’s great for helping to get those first downs (or touchdowns).