Fallen Feathers Gets New Update for August 2025

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The developer of the recently released Soulslike title Wuchang: Fallen Feathers has rolled out a new patch on both PC and console, largely aimed at improving performance and bug fixes. More updates are planned for Wuchang: Fallen Feathers in the future, with developer Leenzee promising to take player feedback into account as it works to further optimize the unique action RPG.

Hardest Wuchang Bosses- Fang Ling 1

Initially pulling in over 130,000 concurrent Steam players following its release in late July, Wuchang: Fallen Feathers was quickly review bombed on the platform, with many players criticizing its poor performance on PC. The Chinese Soulslike has been praised for its gameplay and unique visuals, and while its performance on console is markedly better than on PC, the community remains frustrated by the numerous issues present at launch. Now, developer Leenzee has released a hefty new update for PC and console, and while players are welcoming the many fixes it introduces, other changes aren’t being met as favorably.

The newest patch for Wuchang: Fallen Feathers was released earlier this week for those on PC, and it has now been rolled out for console users as well. The update has made several balancing changes, as many players have found the game’s difficulty a little too intense during certain boss fights. Several crash fixes have been implemented on PC, including one caused by unnecessary rendering calls and another impacting players attempting to change their screen resolution. While these improvements are welcome, Wuchang: Fallen Feathers is facing more backlash following the new update, as players have noticed that certain parts of the story have been censored or changed entirely. “This must be the first time I’ve heard of a story plot change post-release,” said one Steam user. The developer has not yet provided an official statement regarding why these changes were made.

Hardest Wuchang Bosses- Liu Cheng'en 1

Just days after the title’s release, the developers of Wuchang: Fallen Feathers began compensating players who had faced issues with the game at launch. After acknowledging the many problems present in the PC version, Leenzee announced that those who had purchased the Standard Edition could snag a free copy of the game’s soundtrack, while those who had bought the Deluxe Edition would be treated to a free in-game costume, which will be released at a later date.

How to Master Tai Chi in Wuchang Fallen Feathers

Wuchang: Fallen Feathers was one of the year’s most highly anticipated day-one Xbox Game Pass releases, and subscribers to Microsoft’s subscription service have more launch day titles to look forward to in 2025. Gears of War: Reloaded will be available on August 26, while Ninja Gaiden 4 and The Outer Worlds 2 will be added to the Xbox Game Pass library in October.

Wuchang: Fallen Feathers Update 1.5 Patch Notes (August 2025)

Features/Bug Fixes

* Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down.

This is to prevent players from being attacked during the getting-up animation to optimize the player’s early game experience.

* Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge.

This is to enhance the strategic element. 

* Made adjustments to animations, values, and level design for certain NPCs and AI.

Added dialogs for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance.

Fixed the faction bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.

Fixed the dialogue order between Fang Yao and He Youzai to prevent a bug where players could not achieve the “Bound by Fate’s Threads” and “Dream’s Sweet Deceit” endings due to an incorrect sequence.

* Addressed the issue causing audio playback stutter on certain hardware models.

  

* Revised descriptions for some equipment and items

* Added/revised certain audio lines.

Added some ‘Wuchang’ voice to complete the story, and added some NPC dialogues.

* Fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.  

* Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.  

* Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles. 

* Addressed issues with certain terrain that can cause the player to become stuck. 

* Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.

While Wuchang waits for the elevator, the speed of the elevator tripled. Due to loading issues, the speed of taking the elevator is temporarily unchanged.

* Optimized the impact resistance of certain monsters.

Reduce the impact tolerance of some primary enemies, making it easier for light weapons to interrupt the attacks of some monsters in the early stages, while increasing the strategic nature of light attacks.

For later-stage monsters, players can now use spells, weapon skills, etc., to directly perform follow-up light attack combos to suppress some monsters.

* Increased the trigger interval for Spike Traps.

* Further reduced the damage of landmines in Chapters 2 & 3.

Monsters can still be quickly staggered, keeping combat strategies in areas with groups of monsters unchanged.

* Reduced the number of landmines in Chapter 3.

* Adjusted game content to prepare for the update of new weapons and sets in the Deluxe Edition compensation.

Currently, the high-poly phase of the Deluxe Edition compensation content is nearing completion, and we hope to bring players more traditional armor, including ancient armor such as Wei/Jin dynasty armor.

* Optimized game code in preparation for allowing players to choose to respawn at either the Shrine or the BOSS Fight Entrance after death.

* Optimized game code in preparation for future patches to reduce VRAM usage, aiming to address frequent stuttering and other display issues caused by VRAM overflow.

* Optimized asset specifications in preparation for updating to a more noticeable effect when picking up Red Mercury Essence.

* Fixed an issue where super-sampling resolution would apply incorrect parameters when using the Extreme settings on high-end machines. 

* Other minor fixes.

Crash Fixes

* Fixed an issue where changing screen resolution under certain conditions could cause the game to crash. 

* Fixed shader-related errors that occurred with certain NVIDIA graphics cards. 

* Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios. 

* Fixed a crash caused by unnecessary rendering calls in specific scenarios. 

* Fixed a crash caused by GPU hangs under specific conditions. 

* Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.

* Other minor fixes.


Wuchang Fallen Feathers Tag Page Cover Art


Wuchang: Fallen Feathers

8/10

Released

July 24, 2025

ESRB

Mature 17+ / Blood and Gore, Language, Suggestive Themes, Violence

Developer(s)

Leenzee

Engine

Unreal Engine 5





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