The Peak Mesa update has officially landed, but players immediately encountered a major problem that literally blocked their progression. Reports indicate that invisible walls have been preventing players from proceeding in Peak, ruining their first experiences exploring the new biome.
The Peak Mesa update dropped on August 11, introducing the first new biome to explore since the game launched in June. In addition to the new biome, the Peak update also introduced new badges, items, a bug phobia mode for Mesa, and a number of bug fixes. However, the biggest new feature of the wildly popular co-op game has let down players.
Invisible Wall Prevents Peak Players from Progressing in Mesa
Shortly after the launch of the Mesa update for Peak, reports started coming in of players finding that they couldn’t progress in the game. While trying to climb to the top, numerous fans ran into an invisible wall that they couldn’t find their way around to complete the area. As one might expect, this was extremely disappointing for the fanbase, especially since most were having this problem near the end of their climb, making all of their progress for naught. Players quickly took to social media to complain, and pinged developer Aggro Crab on platforms like Twitter.
Thankfully, Aggro Crab was extremely responsive to the issue, responding to a player’s report within an hour of their tweet, announcing that a fix was in the works. Shortly after, the team sent out a second tweet, alerting players that update 1.21 was now available on Steam and would fix the invisible wall in Mesa. Players who experienced this issue earlier should make sure to install it before booting up the game again.
Some players seem to be frustrated that this bug made it to the official update, pointing out that it should have been caught during QA. It seemed to particularly annoy players since the prior area, the Alpine, has been made inaccessible for the first week following Mesa’s release. However, Aggro Crab has done well pushing out a fix as quickly as it did, especially for an indie game developer. Now that the most significant issue has been amended, hopefully players can enjoy Mesa as it’s intended to be played with no further hiccups. Those who are still missing Alpine, on the other hand, will be able to play it again soon, as Peak will begin randomly cycling maps between Mesa and Alpine at that point.