Pokemon TCG Pocket Didn’t Have the Highest Revenue on Mobile in June
Description
Pokemon Trading Card Game Pocket has been knocked off its perch as the most profitable mobile game on the market, and a game that has surpassed it is one many may have never heard of. While Pokemon Trading Card Game Pocket remains highly popular thanks to monthly updates and releases of new sets of cards, it has been passed up by a story-based romance game called Love and Deepspace, filled with handsome 3D men.
Ever since Pokemon TCG Pocket‘s launch in October 2024, the game has held a strong connection with its player base. The mobile variant of the classic one-on-one card battler provides simpler rules and smaller decks than its physical counterpart, and the development teams at Creatures Inc. and DeNA have kept players on their toes with frequent Wonder Pick events, purchasable items in the shop, one-player challenges, and the regular releases of new sets.

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While Genshin Impact‘s lasting success has placed it back atop the list of most profitable gacha games for June 2025, Pokemon TCG Pocket has fallen behind a new challenger on the estimated charts recorded by Gacha Revenue, and its name is Love and Deepspace. Developed by Papergames and published internationally by Infold Games, the Chinese otome game combines romance, monster-hunting, and sci-fi elements. It launched in January 2024, and its recent climb has placed it a close second behind Genshin Impact, having earned an estimated $56.4 million in June compared to Genshin Impact‘s 65.5 million. Pokemon TCG Pocket is still right on Love and Deepspace‘s heels after topping the charts in May, registering an estimated $53 million in June.
Chinese Romance Game Love and Deepspace is Earning More Than Pokemon TCG Pocket
The change from the previous month actually saw Love and Deepspace retain its second-place slot, while the other two games at the top swapped positions. This was fueled by a massive surge in Genshin Impact’s revenue that saw its numbers jump nearly 82 percent over the roughly $36 million it earned in May. Conversely, both Love and Deepspace and Pokemon TCG Pocket reportedly saw smaller estimated profits in June than they did in May, with the former still maintaining nearly 94 percent of its May benchmark but the latter apparently losing a hair over a third of its player-driven revenue stream between May and June.
The reasons behind these shifts can be hard to pinpoint, but as gacha games are typically built around regularly released events, they could have something to do with what these games had on offer during June. Pokemon TCG Pocket‘s Eevee Grove set, released near the end of the month, and the Extradimensional Crisis set that was released near the end of May, were both much smaller expansions than the Celestial Guardians expansion that preceded them, which could have given players less incentive to invest in hourglasses and other microtransaction items.