Where to Find All Hollow Knight Silksong Tools

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Silkspear

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Bind the statue in the Mosshome area of Moss Grotto.

Deadly Weaver technique. Throw the needle forward with force amplified by coiled silk.

Thread Storm

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Bind the statue in the Craw Lake area of Greymoor.

Deadly Weaver technique. Cast the needle in a whirl of Silk around oneself, lashing foes.

Cross Stitch

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Obtained as a reward for beating the Phantom boss fight in the Exhaust Organ area of Bilewater.

Deflective technique of a creature spun from thread. Bind Silk around the needle to deflect enemy attacks and instantly strike back.

Sharpdart

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Bind the statue in the Weavenest Karn area to the west of the Wormways.

Deadly Weaver technique. Pierce through enemies in a blur of blade and Silk.

Rune Rage

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Obtained as a reward for beating the First Sinner boss fight in the Exhaust Organ area of Bilewater.

Forgotten Weaver technique. Sew rending runes upon one’s enemies.

Pale Nails

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Technique taken from the primal source of Silk. Spin talons from thread that seek out enemies.

Straight Pin

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Found on a table in the area above Grindle’s cell in The Marrow.

Light throwing tool, designed for rapid attacks.

Threefold Pin

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Found in a secret cave above the Craw Lake area of Greymoor.

Flat, layered weapon, crafted to be thrown in a set.

Sting Shard

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Crafted by Forge Daughter in the Deep Docks area. Requires one Craftmetal and 140 Rosaries.

Lethal trap formed of tightly bound blades. Once placed, the trap will pierce enemies that come into contact.

Tacks

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Obtained as a reward for completing the Roach Guts Wish for Crull and Benjin in the Sinner’s Road area.

Short pins designed to be scattered along the ground. The sharp points will pierce any enemy who steps upon them.

Longpin

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Found behind the pink wasp nest in the Shellwood area.

Weighted pin and haft, formed to pierce tough shells.

Curveclaw

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Purchase from Mottled Skarr in the Hunter’s March area for 140 Rosaries.

Arched sharpbone used by hunters to take down flying prey.

Curvesickle

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Radial sharpbone used by skilled hunters to take down dangerous prey.

Throwing Ring

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Hardened throwing weapon of the warrior Shakra. Blunt force weapon that rebounds between enemies and hard surfaces.

Pimpillo

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Crafted at a table in the area above Yarnaby’s bellhome in Greymoor.

Fabric pouch filled with volatile material. Explodes on impact with enemies or when ignited by its fuse.

Conchcutter

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Found in the Coral Tower cave in the Sands of Karak area.

Spiral weapon fashioned from a hardened conchspire. Thrown at an angle, it can ricochet and catch prey off-guard.

Silkshot I

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Ancient weapon of the Weavers, repaired and modified by Forge Daughter. Uses shell canisters and the wielder’s own Silk to fire.

Silkshot II

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Ancient weapon of the Weavers, repaired and modified by Twelfth Architect. Uses shell canisters and the wielder’s own Silk to fire.

Silkshot III

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Ancient weapon of the Weavers, repaired to its original form. Uses shell canisters and the wielder’s own Silk to fire.

Delver’s Drill

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Rotary tool used for boring into bone and rock. Drives the wielder downwards, while spinning the drill with destructive force.

Cogwork Wheel

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Crafted by Twelfth Architect in the Underworks area. Requires one Craftmetal and 360 Rosaries.

Expanding circular blade powered by a cogwork motor. Propels forward, slicing through foes.

Cogfly

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Crafted at a table in the High Falls area.

Winged cogwork companion that will seek nearby foes and attack.

Flintslate

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Found at a table in the Deep Docks area.

Sharpening slate made from cut and polished flintgem. Temporarily super-heats the needle’s blade, imbuing each slash with flame and increasing lethality.

Snare Setter

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Trap-setting tool of the Weavers. Lays a Silk rune that ignites when foes come into contact. Uses shell canisters and the wielder’s own Silk.

Needle Phial

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Tool designed to extract and store fluids. To pierce its target, the Needle Phial must first be charged to full tension.

Druid’s Eye

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Obtained as a reward for completing the Berry Picking Wish for Moss Druid in the Moss Home area.

Amulet of protection formed from Mossberries. As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.

Druid’s Eyes

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Powerful amulet of protection formed from many Mossberries. As the bearer takes damage, the amulet weeps a green elixir that will form into Silk.

Magma Bell

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Crafted by Forge Daughter in the Deep Docks area. Requires one Craftmetal and 110 Rosaries.

Forged iron bell, crafted to ward against the intense heat of the Deep Docks. Reduces the damage taken from flame and magma.

Warding Bell

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Found on a platform in the Far Fields area.

Holy bell inscribed with a hymn of protection. Shields the bearer as they bind their wounds.

Pollip Pouch

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Obtained as a reward for completing the Rite of the Pollip Wish for Greyroot in the Shellwood area.

Pouch containing a fast-acting venom drawn from a flower’s heart. Applies venom to equipped tools.

Fractured Mask

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Purchase from Mottled Skarr in the Hunter’s March area for 260 Rosaries.

Old bug’s skull carved for protection. Shields against critical damage but shatters on impact. If shattered, the mask will be repaired while resting at a bench.

Multibinder

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Purchase from Frey in the Bellheart area for 880 Rosaries after completing the My Missing Courier Wish.

Elaborate, etched Weaver spindle, usable only by wielders of Silk. Extends the act of binding, but increases its healing effect.

Weavelight

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Obtained as a reward for beating the Moss Mothers boss fight in Weavenest Atla.

Gleaming apparatus of Weaver make. Its core emits a faint glow. Increases the speed of Silk regeneration.

Sawtooth Circlet

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Crafted by Twelfth Architect in the Underworks area. Requires one Craftmetal and 230 Rosaries.

Flexible belt of serrated metal teeth, able to affix to the helm of a cloak. Flaring the cloak will spin the blades, damaging surrounding enemies.

Injector Band

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Found on a table in the Whiteward area.

Brace of surgical pins from the Whiteward. Used to forcefully insert Silk deep inside a bug’s shell. Increases the speed of binding.

Spool Extender

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Silk-storing tool of the Citadel, fashioned after an artefact of the Weavers. Allows the storing of additional Silk beyond one’s natural abilities.

Reserve Bind

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Ornate artefact of the Citadel, able to hold a Bind’s worth of Silk. Used when healing is needed and one’s natural resources run low. The Reserve Bind will be restored when resting at a bench.

Claw Mirror

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Obtained as a reward for beating the Trobbio boss fight in the Stage area of the Whispering Vaults.

Theatrical tool of a vainglorious bug. When binding, emits a dazzling flash that damages surrounding enemies.

Claw Mirrors

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Twin theatrical tools of a vainglorious bug. When binding, emits a searing blast that damages surrounding enemies.

Memory Crystal

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Found in the Mount Fay area.

Reflective stone with mnemonic properties. When taking damage, a memory of the bearer is formed of crystal. The memory will shatter into sharp spines if an enemy comes into contact.

Snitch Pick

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Purchase from Grindle in the Blasted Steps area for 740 Rosaries.

Hooked tool for the forceful retrieval of loot from bugs and husks. Harpoon into foes to steal rosaries and shell shards, while causing additional damage.

Volt Filament

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Found in the Voltnest area of Sands of Karak.

Charged organ from a defeated Voltvyrm. Can be coiled around thread, imbuing Silk Skills with electric charge.

Quick Sling

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Taut-drawing mechanism built from reed and bone, intended for mounting on the limb of a bug. Doubles the number of tools thrown.

Wreath of Purity

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Fragile band woven of reed and leaf, crafted to repel Muckmaggots. If broken, the wreath will be repaired while resting at a bench.

Longclaw

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Talisman fashioned from the talon of a large predator. Increases the range of needle attacks.

Wispfire Lantern

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Obtained as a reward for beating the Father of the Flame boss fight in the section of Bellheart to the west of Wisp Thicket.

Broken iron lantern containing smouldering wispfire. Wisps will spawn from the lantern and burn foes, at the cost of Silk.

Egg of Flealia

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Icon of the mythical mother flea, passed down from caravans of old. A symbol of protection and kinship. Decreases the cost of Silk Skills while health is full.

Pin Badge

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Emblem of the Order of the Pinstress, the old blademasters of Pharloom. Reduces charge time of Needle Strike.

Compass

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Purchase from Shakra for 70 Rosaries.

Intricate tracking device, carved from shell. When equipped, the bearer’s location will be marked on their map.

Shard Pendant

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Found on a table in The Marrow.

Crude trinket worn by collectors and crafters. Allows one to collect more shell shards from defeated creatures.

Magnetite Brooch

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Purchase from Pebb in the Bonebottom area for 120 Rosaries.

Holy stone inscribed with a prayer for rosaries. Any loose beads will be pulled toward the wearer.

Weighted Belt

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Purchase from Mort in the Pilgrim’s Rest area of Far Fields for 160 Rosaries.

Heavy band favoured by those with an unsteady step. The wearer will recoil less when striking foes and will not be flung as far when taking damage.

Barbed Bracelet

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Found on a bug corpse in Sinner’s Road.

Vicious bracelet worn by those who believe they have not been duly punished. Increases damage taken, but also increases damage dealt by needle.

Dead Bug’s Purse

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Found on a bug corpse in the Womways area.

Discarded purse of a fallen pilgrim. Allows the bearer to retain some rosaries upon defeat.

Shell Satchel

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Quick access container formed from an old shell. Increases the quantity of crafted tools.

Magnetite Dice

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Playthings carved from magnetic material. Used in simple games and believed to bring luck to the bearer.

Scuttlebrace

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Crafted by Twelfth Architect in the Underworks area. Requires one Craftmetal and 140 Rosaries.

Artificial spine that clasps tight around the shell. Enhances the wearer’s innate flexibility, allowing rapid retreat.

Ascendant’s Grip

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Gilded piton that allows one to hold in place while on a wall.

Spider Strings

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Sophisticated Weaver device. Resonates with music played to amplify and enhance a performance. Expands and strengthens the effects of Needolin.

Silkspeed Anklets

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Obtained after sprinting across the chamber in the Weavenest Cindril area of Far Fields.

Experimental anklets of Weaver make. Draws upon the wearer’s own Silk to increase sprinting speed.

Thief’s Mark

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Purchase from Grindle in the Blasted Steps area for 350 Rosaries.

Symbol worn to identify oneself to fellow thieves. Gain extra rosaries from defeated enemies, but lose some rosaries on taking damage.



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